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Kitaria fables farming
Kitaria fables farming









There are bosses, too, which range from tricky-for-beginners to this-guy-can-kill-you-with-a-glance, and it's only by levelling up your equipment that you'll be in with a chance of slaying them.

kitaria fables farming

And, of course, you can mix-and-match on the fly, depending on the enemy or the terrain.Ĭaptured on Nintendo Switch (Handheld/Undocked)Īgain, like Fantasy Life, there are a number of distinct, themed areas - a desert, a frozen mountain, several cave dungeons, and a forest - and each one has different free-roaming Things To Kill that match the climate. If you prefer the visceral, hard-hitting sword (and don't mind the risk-reward factor), then you can dump all your materials into upgrading it if you prefer the slow-burn range of magics and archery, then there's plenty for you, too. Much like Fantasy Life would let you switch between classes to take on monsters as a Paladin, Mercenary, Hunter, or Magician, Kitaria Fables lets you choose how you want to beat up slimes ("Gooeys") and golems. The part of it that's most Fantasy Life, though, is the combat. If you like games that engage your brain with mindless-yet-enjoyable grinding interspersed with some extremely light farming and the occasional quest or new area to explore, then Kitaria Fables is perfect. Playing Kitaria Fables feels like treading the boards of a café that you go to every day: it's comforting, warm, and reassuring.

kitaria fables farming

So, yes, Kitaria Fables certainly isn't trying to break the mould, but that linearity isn't necessarily a bad thing.











Kitaria fables farming